Bust
By Vincent, Monday - September 10 - 2007 at 16:42 :: 3D :: #31 :: rss
2 movies turnaround of the high detailed mesh and the xBox360 model are also available at these links below:
zBust_turnaround.mov
bust_turnaround.mov
I began to make a low poly model at 1406 triangles,


As the contest allowed me a budget of 2500 vertices i subdivided the mesh (in using zBrush) and went so to 2456 vertices after some modifications.
here a small picture of the new mesh using the extra poly.

Afterward i used zBrush to make a high detailed mesh and build a strong normal map:
I used Zmapper (As usual
) to generate the normal map.
Then after that the detailed mesh and the nmap was done, i passed to next step that was the body painting.
And finally the texture built also with Photoshop look like to that:
You can see some more screens of the bust bellow:
Hope you like it. And many thanks to Laurent Dury for this contest
_Vincent
I began to make a low poly model at 1406 triangles,


As the contest allowed me a budget of 2500 vertices i subdivided the mesh (in using zBrush) and went so to 2456 vertices after some modifications.
here a small picture of the new mesh using the extra poly.

I used Zmapper (As usual
) to generate the normal map.
Then after that the detailed mesh and the nmap was done, i passed to next step that was the body painting.
And finally the texture built also with Photoshop look like to that:
You can see some more screens of the bust bellow:
Hope you like it. And many thanks to Laurent Dury for this contest
_Vincent







Comments
1. On Tuesday - September 11 - 2007 at 16:00, by _Youl_
2. On Tuesday - September 11 - 2007 at 16:20, by _Vincent_
3. On Saturday - September 15 - 2007 at 15:09, by jian.xu
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